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Ab Tallen
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2006.12.02 23:37:00 -
[1]
IMHO, there is not much use in tweaking game parameters in order to move people in a direction they don't want to take: Most of them will just look for another game that fits their style better.
If you'd like to live in low sec, the recipe is probably identical to the one for 0.0: Find a group of people who want to do the same, and set up shop in a nice system. Arrange for relative peace with your neighbours. Be friendly to traders. Be a threat to pirates. It takes a few very dedicated people to coordinate and hold together the less dedicated, but there's nothing impossible there.
Personally, I'm not really a friend of game mechanics that only work for groups. It's hard to play as a group if you don't want to dedicate whole evenings to the game. I like to be able to do a short mission and then go off for something else. But I'm fascinated enough by the EVE environment to invest some time into activities that make my home region more secure. Let's call it a community service. It seems to work for the time being.
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Ab Tallen
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2006.12.03 10:14:00 -
[2]
Originally by: Xaildaine if You want get people moving into lowsec you need to add some secuity.
The point is, players can add security. Not perfect security, for shure - but a quite decent level.
And in low-sec they also have the NPC infrastructure they don't need to worry about protecting in addition to their own stuff.
I wouldn't count on CCP adding more security by game mechanics to a region that is supposed to be more risky by design.
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Ab Tallen
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2006.12.03 13:23:00 -
[3]
Originally by: Kerfira Problem is that only works short-term. There has not yet been an anti-pirate corp in EVE that has lasted for any length of time in low-sec. Anti-pirate corp start out well, but the players soon tire of it, and the corp either disbands or moves to 0.0.
What's "short-term" on your scale? Is half a year long or short?
Shure, corps or alliances that settle in low-sec usually have the long-term goal of going to 0.0. (Where they usually die.) But what's wrong with that? At worst, it creates free space for newcomers.
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